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I am a Technical Artist specializing in shader, materials, texture and tool creation for video games to create seemingly impossible world.  I create the bridge between programmers and artist to help the team pushing the visual limit, and to provide more efficient production pipeline.  I am currently focusing on Character and World shader for the most part.  Working with riggers, artist and rendering engineers give me pretty good understand over the entire process.

I am also an active cosplayer/crafter focusing on armor and prop making.  I take commissions and take my virtual creating skill to a whole new aspect.